The computer is one of the wonders of human ingenuity,
even in its original design in the 1950's to carry out complicated mathematical
and logical operations. With the invention of the microcomputer (now commonly
referred to PCs or personal computers), the PC has become the tool for
programmed instruction.Educators saw much use of the PC. It has become
affordable to small business, industries and homes. They saw its potential for
individualization in learning, especially as individualized learning is a
problem since teachers usually with a class of forty or more learners. They
therefore devised strategies to use the computer to the break the barriers to
individualized instruction
Computer-assisted instruction (CAI)
The computer can be a tutor in effect relieving teacher
of many activities in his personal role as classroom tutor. It should be made
clear, however, that the computer cannot totally replace the teacher since the
teacher shall continue to play the major roles of information deliverer and
learning environment controller. Even with the available computer and CAI
software, the teacher must. Insure that students have the needed knowledge and skills
for any computer activity. Decide the appropriate learning objectives. Plan the sequential and structured activities to achieve
objectives. Evaluate the students’ achievements by ways of
tests the specific expected outcomes.
On the other hand, the student in CAI play their own
roles as learners as they:
- Receive information
- Understand instruction for the computer activity
- Retain/keep in mind the information and rules for the computer activity
- Apply the knowledge and rules during the process of computer learning
During the computer activity proper in CAI the computer
too plays its roles as it:
- Act as a sort of tutor (the role traditional played by the teacher)
- Provides a learning environment
- Delivers learning instruction
- Reinforces learning through drill and practice
- Provides feedback
Today, educators accept the fact that the computer has
indeed succeeded in providing an individualized learning environment so
difficult for a teacher handling whole classes. This is so, since
the computer able to allow individual student to learn
out their own pace, motivate learning through a challenging virtual learning
environment, assist student through information needed during the learning
process, evaluate student responses through immediate feedback during the
learning process also give the total score to evaluate the student’s total
performance.
CAI Integrated with Lesson
CAI computer learning should not stop with the drill
and practice activities of students in effect, CAI work best in reinforcing
learning trough repetitive exercise such that student can practice basic skills
or knowledge in various subject areas. Common types of drill and practice
programs include vocabulary building, math facts, and basic science, and
history or geography facts. In these programs, the computer presents a
question/ problem the first and the student is asked to answer the
question/problem. Immediate feedback is given to the student’s answer. After
the number of practice problems and at the end of the exercise, the students
get a summary of his overall performance.
SIMULATION PROGRAMS
Simulation software materials are another kind of
software that is constructivist in nature. This simulation software.Teacher strategies and rules applied to real-life
problems/situation Ask students to make decision on models or scenarios.Allow students to manipulate elements of a model and get
the experience of the effect of their decisions.An example of such software is SimCity in which students
are allowed to artificially manage a city environment. Decision-making involve
such factors as budget, crime, education, transportation, energy resources,
waste disposal, business/ industries available.
INSTRUCTIONAL GAMES
While relating to low level learning objectives (e.g.
basic spelling or math skills), instructional computer games add the elements
of competition and challenge.
An example is GeoSafari which introduces adventure
activities for Geography History and Science. The program can be played by up
to four players to form teams. Learning outcomes can be achieved along simple
memorization of information, keyboarding skills, cooperation and social interaction,
etc.
PROBLEM SOLVING SOFTWARE
These are more sophisticated than the drill and practice
exercises and allow students to learn and improve on their own problem solving
ability. Since problems cannot be solved simply by memorizing facts, the
students have to employ higher thinking skills such as logic, recognition,
reflection, and strategy-making.
The Thinking Things 1 is an example of a problem solving
software in which the team learners must help each other by observing
comparing.
MULTIMEDIA ENCYCLOPEDIA AND ELECTRONIC BOOKS
The Multimedia Encyclopedia can score a huge
database with text, images, animation, audio and video. Students can access any
desired information, search it vast contents and even download/print relevant
portions of the data for their composition or presentation. An example is the
eyewitness children’s encyclopedia.
Electronic books provide textual information for
reading supplemented by other types of multimedia information (sounds, spoken
words, pictures, animation). These are useful for learning reading, spelling
and word skills. Examples are Just Grandma and Me animated storybook which
offer surprises for the young learner’s curiosity.
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